¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽŠ³»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

HW

ÀÛ¼ºÀÚ: ³ª*Áø
2024-04-17 701

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I believe that balancing user friendliness and profitability in monetization strategies is the most important aspect of game design. Viewing it from the perspective of a game product manager and business strategy development, I consider focusing on monetization as my job and goal. Monetization strategies encompass more than just a single element within a game but rather dominate the game's content from its story to the sale of in-game items. Decisions such as whether to distribute the game for free or sell it affect the direction of game content. For free-to-play games with in-app purchases, designing to sell appropriate in-game items that address users' needs at suitable stages of growth is essential. For paid games, it's crucial to induce purchases by setting reasonable prices based on the expected total playtime and content volume of the game. Additionally, the structure of monetization policies such as IAA, IAP, battle passes, pay-to-win models significantly influences gamers' will

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene!
Your message nails the balance between making games user-friendly and profitable. You give great insights from the viewpoint of a game product manager, showing how tough it can be to design monetization strategies. It shows how much you know the ins and outs of the industry. Good job! ^^
~ Teacher Maxine

I believe that balancing user friendliness and profitability in monetization strategies is the most important aspect of game design. 
>> CORRECT

Viewing it from the perspective of a game product manager and business strategy development, I consider focusing on monetization as my job and goal. 
>> CORRECT

Monetization strategies encompass more than just a single element within a game but rather dominate the game's content from its story to the sale of in-game items. 
>> CORRECT
OR >> Monetization strategies encompass more than just a single element within a game; they dominate the game's content from its story to the sale of in-game items.

Decisions such as whether to distribute the game for free or sell it affect the direction of game content. 
>> CORRECT
OR >> Decisions regarding whether to offer the game for free or to sell it have an impact on the direction of game content.

For free-to-play games with in-app purchases, designing to sell appropriate in-game items that address users' needs at suitable stages of growth is essential. 
>> CORRECT

For paid games, it's crucial to induce purchases by setting reasonable prices based on the expected total playtime and content volume of the game. 
>> CORRECT

Additionally, the structure of monetization policies such as IAA, IAP, battle passes, pay-to-win models significantly influences gamers' will ~
>> CORRECT [TO BE CONTINUED DURING CLASS]
¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
128981 What is your favorite hobby and why? ½Å*¼· ¿Ï·á 2023-06-21 871
128980 My favorite vegetable ¼Û*¿ì ¿Ï·á 2023-06-21 373
128979 lesson 5: BUYING CAR °ø*¿ì ¿Ï·á 2023-06-21 493
128978 Homework ·ù*¿ì ¿Ï·á 2023-06-21 490
128977 My ideal life ±è*¸² ¿Ï·á 2023-06-21 375
128976 Homework ±Ç*¹Ì ¿Ï·á 2023-06-21 0
128975 Homework for 06/19 ¹æ*¿¬ ¿Ï·á 2023-06-21 3
128974 Homework for 06/20 ¹æ*¿¬ ¿Ï·á 2023-06-21 1
128973 Homework ±Ç*¹Ì ¿Ï·á 2023-06-21 0
128972 Homework for 06/21 ¹æ*¿¬ ¿Ï·á 2023-06-21 1
128971 Homework ÇÔ*ÁÖ ¿Ï·á 2023-06-21 2
128970 Homework ±Ç*¹Ì ¿Ï·á 2023-06-21 0
128969 do half day ¹Î*Á¤ ¿Ï·á 2023-06-21 2
128968 6/20 Wiriting Task ÀÌ*Àç ¿Ï·á 2023-06-21 616
128967 Writing task ¾È*Çü ¿Ï·á 2023-06-21 578
128966 Homework ½Å*È­ ¿Ï·á 2023-06-21 291
128965 What three adjectives best describe your personality? ÀÌ*Áö ¿Ï·á 2023-06-21 406
128964 Homework È«*¼± ¿Ï·á 2023-06-21 1
128963 Have you ever been influenced to do or not do something because... ¹®*Çö ¿Ï·á 2023-06-21 364
128962 Do you think that using social media to prevent dementia can... ÀÌ*¾Æ ¿Ï·á 2023-06-20 333

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ Ķ¸°´õ > ¿µÀÛ±³Á¤ ¹öÆ° Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽŠ±ÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î ÇÏ°í ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04