¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽŠ³»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

HW

ÀÛ¼ºÀÚ: ³ª*Áø
2024-04-17 1423

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I believe that balancing user friendliness and profitability in monetization strategies is the most important aspect of game design. Viewing it from the perspective of a game product manager and business strategy development, I consider focusing on monetization as my job and goal. Monetization strategies encompass more than just a single element within a game but rather dominate the game's content from its story to the sale of in-game items. Decisions such as whether to distribute the game for free or sell it affect the direction of game content. For free-to-play games with in-app purchases, designing to sell appropriate in-game items that address users' needs at suitable stages of growth is essential. For paid games, it's crucial to induce purchases by setting reasonable prices based on the expected total playtime and content volume of the game. Additionally, the structure of monetization policies such as IAA, IAP, battle passes, pay-to-win models significantly influences gamers' will

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene!
Your message nails the balance between making games user-friendly and profitable. You give great insights from the viewpoint of a game product manager, showing how tough it can be to design monetization strategies. It shows how much you know the ins and outs of the industry. Good job! ^^
~ Teacher Maxine

I believe that balancing user friendliness and profitability in monetization strategies is the most important aspect of game design. 
>> CORRECT

Viewing it from the perspective of a game product manager and business strategy development, I consider focusing on monetization as my job and goal. 
>> CORRECT

Monetization strategies encompass more than just a single element within a game but rather dominate the game's content from its story to the sale of in-game items. 
>> CORRECT
OR >> Monetization strategies encompass more than just a single element within a game; they dominate the game's content from its story to the sale of in-game items.

Decisions such as whether to distribute the game for free or sell it affect the direction of game content. 
>> CORRECT
OR >> Decisions regarding whether to offer the game for free or to sell it have an impact on the direction of game content.

For free-to-play games with in-app purchases, designing to sell appropriate in-game items that address users' needs at suitable stages of growth is essential. 
>> CORRECT

For paid games, it's crucial to induce purchases by setting reasonable prices based on the expected total playtime and content volume of the game. 
>> CORRECT

Additionally, the structure of monetization policies such as IAA, IAP, battle passes, pay-to-win models significantly influences gamers' will ~
>> CORRECT [TO BE CONTINUED DURING CLASS]
¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
134780 Cat ¹Ú*À² ¿Ï·á 2024-02-19 1104
134779 What was the last program you watched on TV? ¼­*¿¬ ¿Ï·á 2024-02-19 1639
134778 WRITING TASK: What opportunity in life do you want to accept... ÀÓ*Áö ¿Ï·á 2024-02-19 3
134777 Homework Àå*Çõ ¿Ï·á 2024-02-19 695
134776 homework 2024-02-19 ÀÌ*¼ö ¿Ï·á 2024-02-19 1
134775 Homework Àå*Çõ ¿Ï·á 2024-02-19 940
134774 How do you solve conflicts in working with others? õ*Àº ¿Ï·á 2024-02-19 944
134773 Would you rather have telekinesis (the ability to move things... ÀÓ*È£ ¿Ï·á 2024-02-19 0
134772 See-through ÀÓ*Áø ¿Ï·á 2024-02-19 1427
134771 HOMEWORK ¹Ú*Àº ¿Ï·á 2024-02-19 2
134770 What makes you proud? ÀÓ*È£ ¿Ï·á 2024-02-19 0
134769 What are the benefits of having just a few close friends ? How... ¹Ú*È£ ¿Ï·á 2024-02-19 1236
134768 What kind of instructors are more preferable ¾ç*¿¬ ¿Ï·á 2024-02-19 1496
134767 Homework ±Ç*À± ¿Ï·á 2024-02-18 3
134766 What will you do if someone eavesdrops on your conversation with... ½Å*¼· ¿Ï·á 2024-02-18 875
134765 If you could be any animal (besides human), which animal would... ÃÖ*¼º ¿Ï·á 2024-02-18 1202
134764 my favorite movie °­*¼ö ¿Ï·á 2024-02-18 1284
134763 Homework ±è* ¿Ï·á 2024-02-18 1304
134762 Homework ±è* ¿Ï·á 2024-02-18 929
134761 Homework ±è* ¿Ï·á 2024-02-18 1116

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ Ķ¸°´õ > ¿µÀÛ±³Á¤ ¹öÆ° Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽŠ±ÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î ÇÏ°í ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04