¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽŠ³»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

HW

ÀÛ¼ºÀÚ: ³ª*Áø
2024-04-17 1239

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I believe that balancing user friendliness and profitability in monetization strategies is the most important aspect of game design. Viewing it from the perspective of a game product manager and business strategy development, I consider focusing on monetization as my job and goal. Monetization strategies encompass more than just a single element within a game but rather dominate the game's content from its story to the sale of in-game items. Decisions such as whether to distribute the game for free or sell it affect the direction of game content. For free-to-play games with in-app purchases, designing to sell appropriate in-game items that address users' needs at suitable stages of growth is essential. For paid games, it's crucial to induce purchases by setting reasonable prices based on the expected total playtime and content volume of the game. Additionally, the structure of monetization policies such as IAA, IAP, battle passes, pay-to-win models significantly influences gamers' will

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene!
Your message nails the balance between making games user-friendly and profitable. You give great insights from the viewpoint of a game product manager, showing how tough it can be to design monetization strategies. It shows how much you know the ins and outs of the industry. Good job! ^^
~ Teacher Maxine

I believe that balancing user friendliness and profitability in monetization strategies is the most important aspect of game design. 
>> CORRECT

Viewing it from the perspective of a game product manager and business strategy development, I consider focusing on monetization as my job and goal. 
>> CORRECT

Monetization strategies encompass more than just a single element within a game but rather dominate the game's content from its story to the sale of in-game items. 
>> CORRECT
OR >> Monetization strategies encompass more than just a single element within a game; they dominate the game's content from its story to the sale of in-game items.

Decisions such as whether to distribute the game for free or sell it affect the direction of game content. 
>> CORRECT
OR >> Decisions regarding whether to offer the game for free or to sell it have an impact on the direction of game content.

For free-to-play games with in-app purchases, designing to sell appropriate in-game items that address users' needs at suitable stages of growth is essential. 
>> CORRECT

For paid games, it's crucial to induce purchases by setting reasonable prices based on the expected total playtime and content volume of the game. 
>> CORRECT

Additionally, the structure of monetization policies such as IAA, IAP, battle passes, pay-to-win models significantly influences gamers' will ~
>> CORRECT [TO BE CONTINUED DURING CLASS]
¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
137774 My bad habits ÇÑ*ÀÚ ¿Ï·á 2024-06-12 15
137773 Modern communication tools ÀÌ*±Ô ¿Ï·á 2024-06-12 1032
137772 HOMEWORK DAY 2 ±è*ÁÖ ¿Ï·á 2024-06-12 1279
137771 Do you think it\'s smart to complain or get angry at someone who... ÀÌ*¿¬ ¿Ï·á 2024-06-12 2
137770 homework ÀÌ*¼ö ¿Ï·á 2024-06-12 787
137769 What can you say about the current Ma Dong-seok movie titled... ¹Ú*¿¬ ¿Ï·á 2024-06-12 868
137768 Share your movie review of the most recent movie you have seen ¹Ú*¿¬ ¿Ï·á 2024-06-12 968
137767 What is the difference between friendship and \'kinship\' (blood... Ȳ*Àº ¿Ï·á 2024-06-12 1046
137766 What are some traditional party games in your country? ¹Ú*È£ ¿Ï·á 2024-06-12 1047
137765 HOMEWORK Á¤*ȯ ¿Ï·á 2024-06-12 1103
137764 The important thing when buying something À±*Çö ¿Ï·á 2024-06-12 994
137763 No need for charity? ¾ç*¿¬ ¿Ï·á 2024-06-12 1102
137762 Do you think parents should encourage their kids to read books? ¿À*¼Ò ¿Ï·á 2024-06-12 0
137761 Homework ±è*¼­ ¿Ï·á 2024-06-11 1
137760 Homework ±è*¿ì ¿Ï·á 2024-06-11 1
137759 What are the dramas you wouldn\'t recommend others to watch? Why? ±è*±â ¿Ï·á 2024-06-11 1105
137758 2024.06.11 ³²*·Ê ¿Ï·á 2024-06-11 942
137757 homework 06.11 ÃÖ*Ç ¿Ï·á 2024-06-11 793
137756 A bad experience in a restaurant ÇÑ*ÀÚ ¿Ï·á 2024-06-11 11
137755 Homework ±è*¼÷ ¿Ï·á 2024-06-11 906

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ Ķ¸°´õ > ¿µÀÛ±³Á¤ ¹öÆ° Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽŠ±ÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î ÇÏ°í ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04