¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽŠ³»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

HW

ÀÛ¼ºÀÚ: ³ª*Áø
2024-04-17 186

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I believe that balancing user friendliness and profitability in monetization strategies is the most important aspect of game design. Viewing it from the perspective of a game product manager and business strategy development, I consider focusing on monetization as my job and goal. Monetization strategies encompass more than just a single element within a game but rather dominate the game's content from its story to the sale of in-game items. Decisions such as whether to distribute the game for free or sell it affect the direction of game content. For free-to-play games with in-app purchases, designing to sell appropriate in-game items that address users' needs at suitable stages of growth is essential. For paid games, it's crucial to induce purchases by setting reasonable prices based on the expected total playtime and content volume of the game. Additionally, the structure of monetization policies such as IAA, IAP, battle passes, pay-to-win models significantly influences gamers' will

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene!
Your message nails the balance between making games user-friendly and profitable. You give great insights from the viewpoint of a game product manager, showing how tough it can be to design monetization strategies. It shows how much you know the ins and outs of the industry. Good job! ^^
~ Teacher Maxine

I believe that balancing user friendliness and profitability in monetization strategies is the most important aspect of game design. 
>> CORRECT

Viewing it from the perspective of a game product manager and business strategy development, I consider focusing on monetization as my job and goal. 
>> CORRECT

Monetization strategies encompass more than just a single element within a game but rather dominate the game's content from its story to the sale of in-game items. 
>> CORRECT
OR >> Monetization strategies encompass more than just a single element within a game; they dominate the game's content from its story to the sale of in-game items.

Decisions such as whether to distribute the game for free or sell it affect the direction of game content. 
>> CORRECT
OR >> Decisions regarding whether to offer the game for free or to sell it have an impact on the direction of game content.

For free-to-play games with in-app purchases, designing to sell appropriate in-game items that address users' needs at suitable stages of growth is essential. 
>> CORRECT

For paid games, it's crucial to induce purchases by setting reasonable prices based on the expected total playtime and content volume of the game. 
>> CORRECT

Additionally, the structure of monetization policies such as IAA, IAP, battle passes, pay-to-win models significantly influences gamers' will ~
>> CORRECT [TO BE CONTINUED DURING CLASS]
¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
136484 I think there is no end to learning, and the continuation of... À±*Çý ¿Ï·á 2024-04-17 168
136483 Every day of the week requires a proper rest. À±*Çý ¿Ï·á 2024-04-17 233
136482 The closest person I respect is my family. À±*Çý ¿Ï·á 2024-04-17 195
136481 What are some important things to consider when planning a trip... À±*Áø ¿Ï·á 2024-04-17 2
136480 How do weekends make you feel? À±*¿ø ¿Ï·á 2024-04-17 0
136479 HW ³ª*Áø ¿Ï·á 2024-04-17 186
136478 Is it important for a country to have zoos? Why or why not? ¼Û*ÇÏ ¿Ï·á 2024-04-17 298
136477 What do you think is the difference between a fear that is... ¹Ú*È£ ¿Ï·á 2024-04-17 166
136476 My point of view about bullying. ÃÖ* ¿Ï·á 2024-04-17 148
136475 why ¹Î*Á¤ ¿Ï·á 2024-04-17 4
136474 Vocabulary ÀÓ*Áø ¿Ï·á 2024-04-17 257
136473 HOMEWORK FOR 04.17.2024 WRITING TASK: How can you overcome a... ÀÓ*Áö ¿Ï·á 2024-04-17 4
136472 The business I want to set up. ÀÓ*ÁØ ¿Ï·á 2024-04-17 252
136471 How do you think public transportation could be improved in your... ¹Ú*Àº ¿Ï·á 2024-04-17 161
136470 stop doing ±Ç*Èñ ¿Ï·á 2024-04-17 154
136469 Only a person who risks is free ¾ç*¿¬ ¿Ï·á 2024-04-17 312
136468 16.Apr.2024 ±è*Á¤ ¿Ï·á 2024-04-17 1
136467 What kind of transportation do you want to be developed in your... ±è*¿í ¿Ï·á 2024-04-17 217
136466 How do you cheer up people in your family when they are feeling... ¿À*¼Ò ¿Ï·á 2024-04-17 1
136465 homework ±è*º° ¿Ï·á 2024-04-17 1

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ Ķ¸°´õ > ¿µÀÛ±³Á¤ ¹öÆ° Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽŠ±ÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î ÇÏ°í ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04