¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽŠ³»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

HW

ÀÛ¼ºÀÚ: ³ª*Áø
2024-04-17 215

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I believe that balancing user friendliness and profitability in monetization strategies is the most important aspect of game design. Viewing it from the perspective of a game product manager and business strategy development, I consider focusing on monetization as my job and goal. Monetization strategies encompass more than just a single element within a game but rather dominate the game's content from its story to the sale of in-game items. Decisions such as whether to distribute the game for free or sell it affect the direction of game content. For free-to-play games with in-app purchases, designing to sell appropriate in-game items that address users' needs at suitable stages of growth is essential. For paid games, it's crucial to induce purchases by setting reasonable prices based on the expected total playtime and content volume of the game. Additionally, the structure of monetization policies such as IAA, IAP, battle passes, pay-to-win models significantly influences gamers' will

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene!
Your message nails the balance between making games user-friendly and profitable. You give great insights from the viewpoint of a game product manager, showing how tough it can be to design monetization strategies. It shows how much you know the ins and outs of the industry. Good job! ^^
~ Teacher Maxine

I believe that balancing user friendliness and profitability in monetization strategies is the most important aspect of game design. 
>> CORRECT

Viewing it from the perspective of a game product manager and business strategy development, I consider focusing on monetization as my job and goal. 
>> CORRECT

Monetization strategies encompass more than just a single element within a game but rather dominate the game's content from its story to the sale of in-game items. 
>> CORRECT
OR >> Monetization strategies encompass more than just a single element within a game; they dominate the game's content from its story to the sale of in-game items.

Decisions such as whether to distribute the game for free or sell it affect the direction of game content. 
>> CORRECT
OR >> Decisions regarding whether to offer the game for free or to sell it have an impact on the direction of game content.

For free-to-play games with in-app purchases, designing to sell appropriate in-game items that address users' needs at suitable stages of growth is essential. 
>> CORRECT

For paid games, it's crucial to induce purchases by setting reasonable prices based on the expected total playtime and content volume of the game. 
>> CORRECT

Additionally, the structure of monetization policies such as IAA, IAP, battle passes, pay-to-win models significantly influences gamers' will ~
>> CORRECT [TO BE CONTINUED DURING CLASS]
¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
136807 Homework À±*¼± ¿Ï·á 2024-04-29 546
136806 That kind of culture is common in other countries where they use... ±Ç*Áö ¿Ï·á 2024-04-29 4
136805 What is your favorite thing about yourself? Explain. ÃÖ*Á¤ ¿Ï·á 2024-04-29 2
136804 What do you think of black and white photography ÃÖ*Á¤ ¿Ï·á 2024-04-29 1
136803 How important is good customer service to the success of a... ÀÌ*¿¬ ¿Ï·á 2024-04-29 0
136802 Have you ever had to save anyone from drowning? Would you know... ¹Ú*È£ ¿Ï·á 2024-04-29 207
136801 homework ÀÌ*¼ö ¿Ï·á 2024-04-29 288
136800 How do you feel about your parents older? À±*Áø ¿Ï·á 2024-04-29 1
136799 Was there a time that you lacked sleep and food? õ*Àº ¿Ï·á 2024-04-29 370
136798 april 26th\'s homework ¾È*Èñ ¿Ï·á 2024-04-29 173
136797 Which is the best public transportation for you? Why? ±æ*Áø ¿Ï·á 2024-04-29 0
136796 What activities are you most looking forward to during this May... ¹Ú*Àº ¿Ï·á 2024-04-29 224
136795 HOMEWORK FOR April 26 / 29 ÀÓ*Áö ¿Ï·á 2024-04-29 4
136794 How do you want your future to be? ¹Ú*¿¬ ¿Ï·á 2024-04-29 266
136793 Do you think motorcycles will dominate roads in your country in... ±Ç*Áö ¿Ï·á 2024-04-29 2
136792 Does the accuracy of pronunciation hold importance? If so, why? ±Ç*Áö ¿Ï·á 2024-04-29 2
136791 Difference between brave and foolhardy ¾ç*¿¬ ¿Ï·á 2024-04-29 236
136790 Have you ever taken part in a singing competition? ±è*¿í ¿Ï·á 2024-04-29 239
136789 Page 2 ±è*Áø ¿Ï·á 2024-04-29 0
136788 What was the last product you bought? ±è*±Ô ¿Ï·á 2024-04-28 5

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ Ķ¸°´õ > ¿µÀÛ±³Á¤ ¹öÆ° Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽŠ±ÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î ÇÏ°í ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04