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I believe that the most crucial element in elevating a good game to a truly great one is 'content volume.' While short and impactful games are often produced, they struggle to leave a lasting impression due to their shorter playtimes. On the other hand, creating games with extensive content volume is challenging, as maintaining quality throughout numerous content pieces and playtime is difficult. However, once a game with high-quality, extensive content volume is crafted, players are captivated by it for long periods, leaving a strong impression. For instance, in the case of Baldur's Gate 3, while praised for its D&D-like story options and turn-based combat system, it was the vast content volume that contributed significantly to its potential to win the Game of The Year title. Despite requiring substantial playtime to reach the ending, the game's provision of diverse story choices in NPC dialogues made it truly outstanding, thus leaving a profound impression on people's minds.

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene!
Good job again! Succinctly, you highlighted the challenge of maintaining quality across extensive content while underscoring its impact on player engagement and lasting impressions. You even mentioned clear examples showcasing your point. Overall, you made a clear and persuasive argument.
~ Teacher Maxine

I believe that the most crucial element in elevating a good game to a truly great one is 'content volume.' 
>> CORRECT!

While short and impactful games are often produced, they struggle to leave a lasting impression due to their shorter playtimes. 
>> CORRECT!

On the other hand, creating games with extensive content volume is challenging, as maintaining quality throughout numerous content pieces and playtime is difficult. 
>> CORRECT!

However, once a game with high-quality, extensive content volume is crafted, players are captivated by it for long periods, leaving a strong impression. 
>> CORRECT!
OR >> However, once a game with extensive, high-quality content is created, it captivates players for extended periods, leaving a profound impression.

For instance, in the case of Baldur's Gate 3, while praised for its D&D-like story options and turn-based combat system, it was the vast content volume that contributed significantly to its potential to win the Game of The Year title.
>> CORRECT!
OR >> Take Baldur's Gate 3, for example. While acclaimed for its D&D-like story options and turn-based combat system, its vast content volume significantly contributed to its potential to win the Game of The Year title.

Despite requiring substantial playtime to reach the ending, the game's provision of diverse story choices in NPC dialogues made it truly outstanding, thus leaving a profound impression on people's minds.
>> CORRECT!
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