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2024-04-03 462

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

If I could choose a obsolete game to revive, I would like to resurrect Blade & Soul 2. Although Blade & Soul 2 was released in 2021 and may not be considered completely as a classic game, it's based on the IP of Blade & Soul, which was released in 2012. Blade & Soul 2 garnered high expectations upon its release, building on the validated Blade & Soul IP. However, it received criticism for its immoderate pay-to-win monetization model, which detracted from gameplay, and it struggled to showcase the strengths of its predecessor. Nevertheless, I believe that elements like its impactful action, unique Eastern-inspired world, and iconic bosses could shine if the game were improved. Additionally, transitioning a successful PC game like Blade & Soul to a more accessible mobile platform could attract a larger player base. To achieve this revival and improvement, adopting a gradual update approach akin to Lost Ark, enhancing the game's monetization structure, and establishing user-friendly opera

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene! Your analysis is detailed and thoughtful. It is well-organized as usual and showcases your knowledge of the game's strengths and weaknesses. In addition, the solutions and improvements you proposed demonstrate strategic thinking and problem-solving skills. Well done!
~ Teacher Maxine

If I could choose a obsolete game to revive, I would like to resurrect Blade & Soul 2. 
>> If I could choose an obsolete game to revive, I would like to resurrect Blade & Soul 2.

Although Blade & Soul 2 was released in 2021 and may not be considered completely as a classic game, it's based on the IP of Blade & Soul, which was released in 2012. 
>> CORRECT!

Blade & Soul 2 garnered high expectations upon its release, building on the validated Blade & Soul IP. 
>> CORRECT!
OR >> Blade & Soul 2 generated high expectations upon its launch, leveraging the established Blade & Soul IP.

However, it received criticism for its immoderate pay-to-win monetization model, which detracted from gameplay, and it struggled to showcase the strengths of its predecessor.
>> CORRECT!
OR >> However, it faced criticism for its pay-to-win monetization model, which negatively impacted gameplay, and it struggled to highlight its predecessor's strengths.

Nevertheless, I believe that elements like its impactful action, unique Eastern-inspired world, and iconic bosses could shine if the game were improved. 
>> CORRECT!

Additionally, transitioning a successful PC game like Blade & Soul to a more accessible mobile platform could attract a larger player base. 
>> CORRECT!
OR >> Moreover, transitioning Blade & Soul from PC to mobile could broaden its player base significantly.

To achieve this revival and improvement, adopting a gradual update approach akin to Lost Ark, enhancing the game's monetization structure, and establishing user-friendly opera
>> CORRECT!
OR >> Revitalization efforts should include adopting a gradual update approach, refining the monetization model, and ensuring user-friendly operations.
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