¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽŠ³»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

HW

ÀÛ¼ºÀÚ: ³ª*Áø
2024-03-28 1958

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I believe that one of the key challenges, as well as opportunities, facing the gaming industry is monetization. Monetization within games is pivotal for revenue generation as it significantly impacts both actual earnings and overall game evaluation. Recently, there has been a notable decline in the efficiency of in-app advertising profits due to a reduction in eCPM, which represents the unit price of advertising revenue. Consequently, many gaming companies have shifted their monetization strategies towards the In-App Purchase (IAP) model or battle/game pass model. Moreover, the need for a transition in monetization is even more critical for domestic gaming companies aiming to expand into the Western market. The Western gaming market tends to steer clear of pay-to-win systems or probability-based items commonly found in Korean games. Thus, companies must boldly abandon their original business models and embrace more reasonable alternatives such as subscription-based 'pass' models.

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene!
Good job with this response. It effectively outlines the key challenge and opportunity of monetization in the gaming industry. In your response, you were able to mention the importance of adapting monetization strategies for different markets. To enhance your response, consider providing potential strategies or solutions while also relating your insights back to your qualifications or experiences in the gaming industry. Overall, your analysis is insightful and well-structured. Keep it up!
~ Teacher Maxine 

I believe that one of the key challenges, as well as opportunities, facing the gaming industry is monetization. 
>> CORRECT!
OR >> From my perspective, one of the main challenges and opportunities confronting the gaming industry is the issue of monetization.

Monetization within games is pivotal for revenue generation as it significantly impacts both actual earnings and overall game evaluation. 
>> CORRECT!

Recently, there has been a notable decline in the efficiency of in-app advertising profits due to a reduction in eCPM, which represents the unit price of advertising revenue. 
>> CORRECT!
OR >> Recently, there has been a noticeable decline in the efficiency of in-app advertising profits due to a decrease in eCPM, representing the unit price of advertising revenue.

Consequently, many gaming companies have shifted their monetization strategies towards the In-App Purchase (IAP) model or battle/game pass model. 
>> CORRECT!
OR >> As a result, numerous gaming companies have shifted their monetization strategies toward models such as the In-App Purchase (IAP) model or battle/game pass model.

Moreover, the need for a transition in monetization is even more critical for domestic gaming companies aiming to expand into the Western market. 
>> CORRECT!

The Western gaming market tends to steer clear of pay-to-win systems or probability-based items commonly found in Korean games. 
>> CORRECT!
OR >> The Western gaming market tends to avoid pay-to-win systems or probability-based items commonly found in Korean games.

Thus, companies must boldly abandon their original business models and embrace more reasonable alternatives such as subscription-based 'pass' models.
>> CORRECT!

¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
129601 Homework ±è*¿ì ¿Ï·á 2023-07-18 2508
129600 Homework ½Å*È­ ¿Ï·á 2023-07-18 3604
129599 Homework ½Å*È­ ¿Ï·á 2023-07-18 2500
129598 English ±è*¿µ ¿Ï·á 2023-07-18 2397
129597 exercising ¹Î*Á¤ ¿Ï·á 2023-07-18 1
129596 Jake\'s wirting homework °­*ÀÌ ¿Ï·á 2023-07-18 2795
129595 The needed ability to be aircraft controller ¼º*°æ ¿Ï·á 2023-07-18 2537
129594 Homework 7/17 ±è*¾Æ ¿Ï·á 2023-07-18 0
129593 Homework 7/14 ±è*¾Æ ¿Ï·á 2023-07-18 0
129592 How are the social habits of people who live in the countryside... ¹®*Çý ¿Ï·á 2023-07-18 2626
129591 homework È«*À± ¿Ï·á 2023-07-18 2879
129590 What are some challenges you think the next generation will face? ¹®*Çý ¿Ï·á 2023-07-18 3708
129589 Are people obsessed with appearance today? Why or why not? ¹®*Çý ¿Ï·á 2023-07-18 3366
129588 homework È«*À± ¿Ï·á 2023-07-18 4337
129587 drunk driving ±Ç*Èñ ¿Ï·á 2023-07-18 3964
129586 What\'s your thought on joining a watch party? ±è*¹Î ¿Ï·á 2023-07-18 5
129585 Can fortune-tellers predict the future? Àå*±Ô ¿Ï·á 2023-07-18 2697
129584 what is most challenging part of traveling? ÀÌ*´Ã ¿Ï·á 2023-07-18 3564
129583 Eating out Á¶*¿µ ¿Ï·á 2023-07-17 0
129582 homework Àå*¼® ¿Ï·á 2023-07-17 2629

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ Ķ¸°´õ > ¿µÀÛ±³Á¤ ¹öÆ° Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽŠ±ÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î ÇÏ°í ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04