¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽŠ³»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

HW

ÀÛ¼ºÀÚ: ³ª*Áø
2024-03-28 750

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I believe that one of the key challenges, as well as opportunities, facing the gaming industry is monetization. Monetization within games is pivotal for revenue generation as it significantly impacts both actual earnings and overall game evaluation. Recently, there has been a notable decline in the efficiency of in-app advertising profits due to a reduction in eCPM, which represents the unit price of advertising revenue. Consequently, many gaming companies have shifted their monetization strategies towards the In-App Purchase (IAP) model or battle/game pass model. Moreover, the need for a transition in monetization is even more critical for domestic gaming companies aiming to expand into the Western market. The Western gaming market tends to steer clear of pay-to-win systems or probability-based items commonly found in Korean games. Thus, companies must boldly abandon their original business models and embrace more reasonable alternatives such as subscription-based 'pass' models.

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene!
Good job with this response. It effectively outlines the key challenge and opportunity of monetization in the gaming industry. In your response, you were able to mention the importance of adapting monetization strategies for different markets. To enhance your response, consider providing potential strategies or solutions while also relating your insights back to your qualifications or experiences in the gaming industry. Overall, your analysis is insightful and well-structured. Keep it up!
~ Teacher Maxine 

I believe that one of the key challenges, as well as opportunities, facing the gaming industry is monetization. 
>> CORRECT!
OR >> From my perspective, one of the main challenges and opportunities confronting the gaming industry is the issue of monetization.

Monetization within games is pivotal for revenue generation as it significantly impacts both actual earnings and overall game evaluation. 
>> CORRECT!

Recently, there has been a notable decline in the efficiency of in-app advertising profits due to a reduction in eCPM, which represents the unit price of advertising revenue. 
>> CORRECT!
OR >> Recently, there has been a noticeable decline in the efficiency of in-app advertising profits due to a decrease in eCPM, representing the unit price of advertising revenue.

Consequently, many gaming companies have shifted their monetization strategies towards the In-App Purchase (IAP) model or battle/game pass model. 
>> CORRECT!
OR >> As a result, numerous gaming companies have shifted their monetization strategies toward models such as the In-App Purchase (IAP) model or battle/game pass model.

Moreover, the need for a transition in monetization is even more critical for domestic gaming companies aiming to expand into the Western market. 
>> CORRECT!

The Western gaming market tends to steer clear of pay-to-win systems or probability-based items commonly found in Korean games. 
>> CORRECT!
OR >> The Western gaming market tends to avoid pay-to-win systems or probability-based items commonly found in Korean games.

Thus, companies must boldly abandon their original business models and embrace more reasonable alternatives such as subscription-based 'pass' models.
>> CORRECT!

¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
130809 HOMEWORK: Writing Exercise: Do you stay in touch with all of the... ¼­*ÅÃ ¿Ï·á 2023-09-06 704
130808 Homework JA*UNG CHUNG ¿Ï·á 2023-09-06 753
130807 Homework ½Å*È­ ¿Ï·á 2023-09-06 609
130806 WRITING TASK: What is your biggest dream? ÀÓ*Áö ¿Ï·á 2023-09-06 7
130805 ESSAY ±Ç*Á¤ ¿Ï·á 2023-09-06 4
130804 I stopped answering and thought. \"Did you really call me?\" À±*Çý ¿Ï·á 2023-09-06 917
130803 I don\'t go now, but I still like books because I like those... À±*Çý ¿Ï·á 2023-09-06 452
130802 I think victims\' behavior will be limited if they are subjected... À±*Çý ¿Ï·á 2023-09-06 521
130801 Tipping ±Ç*Èñ ¿Ï·á 2023-09-06 295
130800 If you met a tiger in your house, what would you do and/or say... ¿À*Çõ ¿Ï·á 2023-09-06 1
130799 I think experienced and flexible people ride the flow of change... À±*Çý ¿Ï·á 2023-09-06 477
130798 The wonderful holidays with my friends. ÃÖ*ȯ ¿Ï·á 2023-09-06 781
130797 Does intelligence make people more attractive? ÀÌ*¹Î ¿Ï·á 2023-09-06 1
130796 homework Àå*¼® ¿Ï·á 2023-09-06 486
130795 homwork ¹Ú*ÁØ ¿Ï·á 2023-09-06 1
130794 Homework ±è*¿ì ¿Ï·á 2023-09-06 1196
130793 Homework °í*ö ¿Ï·á 2023-09-05 808
130792 Home work ±è*´Ô ¿Ï·á 2023-09-05 563
130791 Visitinf ¼º*°æ ¿Ï·á 2023-09-05 576
130790 The best way to revenge ÃÖ*ȯ ¿Ï·á 2023-09-05 1254

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ Ķ¸°´õ > ¿µÀÛ±³Á¤ ¹öÆ° Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽŠ±ÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î ÇÏ°í ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04