¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽŠ³»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

HW

ÀÛ¼ºÀÚ: ³ª*Áø
2024-03-28 702

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I believe that one of the key challenges, as well as opportunities, facing the gaming industry is monetization. Monetization within games is pivotal for revenue generation as it significantly impacts both actual earnings and overall game evaluation. Recently, there has been a notable decline in the efficiency of in-app advertising profits due to a reduction in eCPM, which represents the unit price of advertising revenue. Consequently, many gaming companies have shifted their monetization strategies towards the In-App Purchase (IAP) model or battle/game pass model. Moreover, the need for a transition in monetization is even more critical for domestic gaming companies aiming to expand into the Western market. The Western gaming market tends to steer clear of pay-to-win systems or probability-based items commonly found in Korean games. Thus, companies must boldly abandon their original business models and embrace more reasonable alternatives such as subscription-based 'pass' models.

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene!
Good job with this response. It effectively outlines the key challenge and opportunity of monetization in the gaming industry. In your response, you were able to mention the importance of adapting monetization strategies for different markets. To enhance your response, consider providing potential strategies or solutions while also relating your insights back to your qualifications or experiences in the gaming industry. Overall, your analysis is insightful and well-structured. Keep it up!
~ Teacher Maxine 

I believe that one of the key challenges, as well as opportunities, facing the gaming industry is monetization. 
>> CORRECT!
OR >> From my perspective, one of the main challenges and opportunities confronting the gaming industry is the issue of monetization.

Monetization within games is pivotal for revenue generation as it significantly impacts both actual earnings and overall game evaluation. 
>> CORRECT!

Recently, there has been a notable decline in the efficiency of in-app advertising profits due to a reduction in eCPM, which represents the unit price of advertising revenue. 
>> CORRECT!
OR >> Recently, there has been a noticeable decline in the efficiency of in-app advertising profits due to a decrease in eCPM, representing the unit price of advertising revenue.

Consequently, many gaming companies have shifted their monetization strategies towards the In-App Purchase (IAP) model or battle/game pass model. 
>> CORRECT!
OR >> As a result, numerous gaming companies have shifted their monetization strategies toward models such as the In-App Purchase (IAP) model or battle/game pass model.

Moreover, the need for a transition in monetization is even more critical for domestic gaming companies aiming to expand into the Western market. 
>> CORRECT!

The Western gaming market tends to steer clear of pay-to-win systems or probability-based items commonly found in Korean games. 
>> CORRECT!
OR >> The Western gaming market tends to avoid pay-to-win systems or probability-based items commonly found in Korean games.

Thus, companies must boldly abandon their original business models and embrace more reasonable alternatives such as subscription-based 'pass' models.
>> CORRECT!

¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
131581 Homework ±è*¼­ ¿Ï·á 2023-10-11 4
131580 Homework ±è*¼­ ¿Ï·á 2023-10-11 5
131579 Is going to academy/academies important? ÀÌ*ÁÖ ¿Ï·á 2023-10-11 1
131578 HOMEWORK-231011 ¾ç*¾Ö ¿Ï·á 2023-10-11 1
131577 What exotic food would you like to try? ½Å*¼· ¿Ï·á 2023-10-11 615
131576 HOMEWORK: Please write a short paragraph about ¡°The most... ¾Ù* ¿Ï·á 2023-10-11 0
131575 Diary ±è*¿¬ ¿Ï·á 2023-10-11 0
131574 Homework ±è* ¿Ï·á 2023-10-11 662
131573 homework ±è* ¿Ï·á 2023-10-11 1044
131572 Homework ·ù*¿ì ¿Ï·á 2023-10-11 865
131571 homework_231011 ÇÑ*·Ï ¿Ï·á 2023-10-11 986
131570 What happened during your conference? ±è*¾Æ ¿Ï·á 2023-10-11 2
131569 homework ¾È*¿¬ ¿Ï·á 2023-10-11 1041
131568 As an employee, what is your greatest memory? ÀÌ*ÅÂ ¿Ï·á 2023-10-11 903
131567 ¡°Is there really a big difference in going to a private school... ÀÌ*ÅÂ ¿Ï·á 2023-10-11 988
131566 What is the importance of education? ÀÌ*ÅÂ ¿Ï·á 2023-10-11 1018
131565 What is success for you? ÀÌ*ÅÂ ¿Ï·á 2023-10-11 751
131564 Where do you usually have lunch at work? ÀÌ*Á¤ ¿Ï·á 2023-10-11 679
131563 Second class home work ±è*Çý ¿Ï·á 2023-10-11 1195
131562 what usually keeps you busy? ÀÌ*Á¤ ¿Ï·á 2023-10-11 2

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ Ķ¸°´õ > ¿µÀÛ±³Á¤ ¹öÆ° Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽŠ±ÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î ÇÏ°í ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04