¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽŠ³»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

HW

ÀÛ¼ºÀÚ: ³ª*Áø
2024-03-28 542

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I believe that one of the key challenges, as well as opportunities, facing the gaming industry is monetization. Monetization within games is pivotal for revenue generation as it significantly impacts both actual earnings and overall game evaluation. Recently, there has been a notable decline in the efficiency of in-app advertising profits due to a reduction in eCPM, which represents the unit price of advertising revenue. Consequently, many gaming companies have shifted their monetization strategies towards the In-App Purchase (IAP) model or battle/game pass model. Moreover, the need for a transition in monetization is even more critical for domestic gaming companies aiming to expand into the Western market. The Western gaming market tends to steer clear of pay-to-win systems or probability-based items commonly found in Korean games. Thus, companies must boldly abandon their original business models and embrace more reasonable alternatives such as subscription-based 'pass' models.

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hello, Eugene!
Good job with this response. It effectively outlines the key challenge and opportunity of monetization in the gaming industry. In your response, you were able to mention the importance of adapting monetization strategies for different markets. To enhance your response, consider providing potential strategies or solutions while also relating your insights back to your qualifications or experiences in the gaming industry. Overall, your analysis is insightful and well-structured. Keep it up!
~ Teacher Maxine 

I believe that one of the key challenges, as well as opportunities, facing the gaming industry is monetization. 
>> CORRECT!
OR >> From my perspective, one of the main challenges and opportunities confronting the gaming industry is the issue of monetization.

Monetization within games is pivotal for revenue generation as it significantly impacts both actual earnings and overall game evaluation. 
>> CORRECT!

Recently, there has been a notable decline in the efficiency of in-app advertising profits due to a reduction in eCPM, which represents the unit price of advertising revenue. 
>> CORRECT!
OR >> Recently, there has been a noticeable decline in the efficiency of in-app advertising profits due to a decrease in eCPM, representing the unit price of advertising revenue.

Consequently, many gaming companies have shifted their monetization strategies towards the In-App Purchase (IAP) model or battle/game pass model. 
>> CORRECT!
OR >> As a result, numerous gaming companies have shifted their monetization strategies toward models such as the In-App Purchase (IAP) model or battle/game pass model.

Moreover, the need for a transition in monetization is even more critical for domestic gaming companies aiming to expand into the Western market. 
>> CORRECT!

The Western gaming market tends to steer clear of pay-to-win systems or probability-based items commonly found in Korean games. 
>> CORRECT!
OR >> The Western gaming market tends to avoid pay-to-win systems or probability-based items commonly found in Korean games.

Thus, companies must boldly abandon their original business models and embrace more reasonable alternatives such as subscription-based 'pass' models.
>> CORRECT!

¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
134332 homework 01.30 ÃÖ*Ç ¿Ï·á 2024-01-30 474
134331 homework ±è*Çö ¿Ï·á 2024-01-30 466
134330 Why need education ±è*¿ì ¿Ï·á 2024-01-30 0
134329 What makes you lazy? ¼Û*¿ì ¿Ï·á 2024-01-30 322
134328 Are there any special events that take place in summer in your... ¿À*Çõ ¿Ï·á 2024-01-30 0
134327 Think about your last trip. Write about what you learned, what... ¿¡*¹Ì ¿Ï·á 2024-01-30 2
134326 I wished.. ±è*¾Æ ¿Ï·á 2024-01-30 464
134325 Homework Àå*Çõ ¿Ï·á 2024-01-30 469
134324 Homework ±è*¼÷ ¿Ï·á 2024-01-30 274
134323 Homework ±è*¿ì ¿Ï·á 2024-01-30 145
134322 MBTI ¿°*¿¹ ¿Ï·á 2024-01-30 8
134321 Homework ·ù*¿ì ¿Ï·á 2024-01-30 619
134320 Activities for school reunions ÀÌ*±Ô ¿Ï·á 2024-01-30 386
134319 Why are the computers important? ¹Ú*Çö ¿Ï·á 2024-01-30 602
134318 Vacation ±è*¿¬ ¿Ï·á 2024-01-30 0
134317 Is it better to grow up in the city or in the countryside? Why... ½Å*¼· ¿Ï·á 2024-01-30 376
134316 Letter ±Ç*Á¤ ¿Ï·á 2024-01-30 2
134315 Survey ±Ç*Á¤ ¿Ï·á 2024-01-30 2
134314 Letter ±Ç*Á¤ ¿Ï·á 2024-01-30 1
134313 Survey ±Ç*Á¤ ¿Ï·á 2024-01-30 2

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ Ķ¸°´õ > ¿µÀÛ±³Á¤ ¹öÆ° Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽŠ±ÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î ÇÏ°í ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04