¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽг»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

How can individuals maintain a healthy balance between virtual and real-life experiences?

ÀÛ¼ºÀÚ: ±è*°æ
2024-02-02 3324

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I think gamers' confusing between virtual life and real one might be brought about by too many hours of exposure to games. So, gamers are to be careful to be moderate about games, it is important to refrain from excessive playing games to the point to damage their mental or physical health.
However, it is easier said than done because of its additive characters. Therefore, gamers can be helped by those around them to contain themselves. In this regard, solitary people can be more likely to be addicted to games. As many pundits have attributed many juvenile delinquencies to the video games full of aggressive contents or obscene scenes, we need to approach this matter in the matter of social problems, such as to set up sanctions for violent games for those under 18. Also, our society should share its dangers with all members to make effective countermeasures against them.
Our youngsters vulnerable to games are our future that we need to make the utmost to keep them safe from dangers.

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hi there Steve! Thanks for sharing your thoughts. I completely agree with your suggestion that gamers should be cautious and moderate in their gaming habits and prioritize their mental and physical well-being. It's important to remember that taking breaks and engaging in other activities can help to prevent burnout and ensure a healthy balance. Once again, thanks for sharing your composition!

T. JAMIE


I think gamers' confusing between virtual life and real one might be brought about by too many hours of exposure to games.
>>I believe that gamers' confusion between virtual life and real life might be brought about by spending too many hours playing games.

So, gamers are to be careful to be moderate about games, it is important to refrain from excessive playing games to the point to damage their mental or physical health.
>>So, gamers need to be careful and moderate their gaming habits; it is important to refrain from excessive playing, as it can potentially damage their mental and physical health.

However, it is easier said than done because of its additive characters.
>>However, it is easier said than done because of its addictive characteristics.

Therefore, gamers can be helped by those around them to contain themselves.
>>CORRECT
OR>> Therefore, gamers can be assisted by those around them in controlling themselves.

In this regard, solitary people can be more likely to be addicted to games.
>>CORRECT
OR >> In this regard, individuals who tend to be solitary may be more prone to developing a gaming addiction.

As many pundits have attributed many juvenile delinquencies to the video games full of aggressive contents or obscene scenes, we need to approach this matter in the matter of social problems, such as to set up sanctions for violent games for those under 18. 
>>As many pundits have attributed juvenile delinquencies to video games with aggressive or obscene content, we need to address this issue as a social problem. Implementing sanctions for violent games for those under 18 could be one approach.

Also, our society should share its dangers with all members to make effective countermeasures against them.
>>CORRECT
OR >> Furthermore, our society should communicate the dangers associated with these issues to all members to devise and implement effective countermeasures.

Our youngsters vulnerable to games are our future that we need to make the utmost to keep them safe from dangers.
>>CORRECT
OR>> Our youngsters, who are vulnerable to the influence of games, represent our future. It is crucial that we make every effort to keep them safe from potential dangers.



¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
134545 homework5 ÇÑ*¿µ ¿Ï·á 2024-02-07 4
134544 What are some reasons why some people are afraid of public... ½Å*¼· ¿Ï·á 2024-02-07 2243
134543 Homework À±*¼± ¿Ï·á 2024-02-07 2649
134542 what are the pros and cons of uniforms for school kids ? ¹Ú*È£ ¿Ï·á 2024-02-07 2087
134541 homework 2024-02-07 ÀÌ*¼ö ¿Ï·á 2024-02-07 2
134540 Driving ÀÓ*Áø ¿Ï·á 2024-02-07 2148
134539 Jibber-jabber ±è*¿¬ ¿Ï·á 2024-02-07 1
134538 The image of tourism ¾ç*¿¬ ¿Ï·á 2024-02-07 1520
134537 How has tourism in your country changed or improved compared to... õ*Àº ¿Ï·á 2024-02-07 2252
134536 homework À¯*¸° ¿Ï·á 2024-02-06 2
134535 What traditional practices in your family do you want to cut off? Ȳ*Àº ¿Ï·á 2024-02-06 2733
134534 7 DAY HOMEWORK ÀÌ*Àº ¿Ï·á 2024-02-06 2132
134533 Does your language have words adopted from English? Ȳ*Àº ¿Ï·á 2024-02-06 2146
134532 For you, what is the best city in the world? Give at lesst 2... ¿À*Çõ ¿Ï·á 2024-02-06 0
134531 homework ±è*¿¬ ¿Ï·á 2024-02-06 2579
134530 Which part of the school day is your favorite? ¼Û*¿ì ¿Ï·á 2024-02-06 3040
134529 homework ±è*¸° ¿Ï·á 2024-02-06 0
134528 Homework ±è*¼­ ¿Ï·á 2024-02-06 2
134527 Preparing for a blind date? ÀÌ*±Ô ¿Ï·á 2024-02-06 2362
134526 Homework ±è*¼÷ ¿Ï·á 2024-02-06 2314

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ ͏°´õ > ¿µÀÛ±³Á¤ ¹öư Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽбÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î Çϰí ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04