¹«·á ·¹º§Å×½ºÆ® ¹Þ°í °­»çÆò°¡ ³²±â¸é 1,OOO¿ø ÄíÆù Áï½Ã Àû¸³!

Ȥ½Ã »çÀÌÆ®¿¡¼± ãÁö ¸øÇÑ ±Ã±ÝÇÑ Á¡ÀÌ ÀÖÀ¸¼¼¿ä?
³²°ÜÁֽŠÀ̸ÞÀÏÀ» ÅëÇØ ´äº¯ µå¸®°Ú½À´Ï´Ù.

¹®ÀÇÇϽŠ³»¿ëÀÌ ¹®ÀÚ·Î ¹ß¼ÛµÇ¿À´Ï
¿¬¶ôó¸¦ ³²°ÜÁÖ¼¼¿ä.
¾÷¹«½Ã°£ ¿ù~±Ý ¿ÀÀü9½Ã~¿ÀÈÄ6½Ã
(Á¡½É½Ã°£ ³·12½Ã~¿ÀÈÄ1½Ã)

¿µÀÛ±³Á¤ °Ô½ÃÆÇ

¿µ¾î ¸»Çϱâ¿Í ¾²±â¸¦ µ¿½Ã¿¡ Àâ´Â´Ù!

ÀڽŠÀÖ°Ô ¾µ ¼ö ÀÖ´Â ¿µÀÛ¹®À» À§ÇØ ÆÄ¿öÀ×±Û¸®½¬ ¼ö¾÷À» ¼ö°­ÇϽôÂ
ȸ¿ø´Ôµé²² ¹«·á·Î Á¦°øÇص帮´Â ºÎ°¡ ¼­ºñ½º·Î, Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ ÀÚÀ¯ ÁÖÁ¦
¶Ç´Â °­»ç´ÔÀÌ ³»Áֽô °úÁ¦¸¦ ȸ¿ø´Ô²²¼­ ¿µ¾î·Î ÀÛ¼ºÇØÁֽøé,
´ã´ç °­»ç ´Ô²²¼­ ¡®¹®¹ý ¿À·ù ±³Á¤¡¯ °ú ¡®´õ ³ªÀº ¿µ¾î½Ä Ç¥Çö¡¯À¸·Î ±³Á¤ÇØÁÖ´Â
¼­ºñ½º ÀÔ´Ï´Ù.

How can individuals maintain a healthy balance between virtual and real-life experiences?

ÀÛ¼ºÀÚ: ±è*°æ
2024-02-02 1129

ȸ¿ø´ÔÀÇ ¿µÀÛ¹®

I think gamers' confusing between virtual life and real one might be brought about by too many hours of exposure to games. So, gamers are to be careful to be moderate about games, it is important to refrain from excessive playing games to the point to damage their mental or physical health.
However, it is easier said than done because of its additive characters. Therefore, gamers can be helped by those around them to contain themselves. In this regard, solitary people can be more likely to be addicted to games. As many pundits have attributed many juvenile delinquencies to the video games full of aggressive contents or obscene scenes, we need to approach this matter in the matter of social problems, such as to set up sanctions for violent games for those under 18. Also, our society should share its dangers with all members to make effective countermeasures against them.
Our youngsters vulnerable to games are our future that we need to make the utmost to keep them safe from dangers.

°­»ç´ÔÀÇ Ã·»è±³Á¤ ³»¿ë

Hi there Steve! Thanks for sharing your thoughts. I completely agree with your suggestion that gamers should be cautious and moderate in their gaming habits and prioritize their mental and physical well-being. It's important to remember that taking breaks and engaging in other activities can help to prevent burnout and ensure a healthy balance. Once again, thanks for sharing your composition!

T. JAMIE


I think gamers' confusing between virtual life and real one might be brought about by too many hours of exposure to games.
>>I believe that gamers' confusion between virtual life and real life might be brought about by spending too many hours playing games.

So, gamers are to be careful to be moderate about games, it is important to refrain from excessive playing games to the point to damage their mental or physical health.
>>So, gamers need to be careful and moderate their gaming habits; it is important to refrain from excessive playing, as it can potentially damage their mental and physical health.

However, it is easier said than done because of its additive characters.
>>However, it is easier said than done because of its addictive characteristics.

Therefore, gamers can be helped by those around them to contain themselves.
>>CORRECT
OR>> Therefore, gamers can be assisted by those around them in controlling themselves.

In this regard, solitary people can be more likely to be addicted to games.
>>CORRECT
OR >> In this regard, individuals who tend to be solitary may be more prone to developing a gaming addiction.

As many pundits have attributed many juvenile delinquencies to the video games full of aggressive contents or obscene scenes, we need to approach this matter in the matter of social problems, such as to set up sanctions for violent games for those under 18. 
>>As many pundits have attributed juvenile delinquencies to video games with aggressive or obscene content, we need to address this issue as a social problem. Implementing sanctions for violent games for those under 18 could be one approach.

Also, our society should share its dangers with all members to make effective countermeasures against them.
>>CORRECT
OR >> Furthermore, our society should communicate the dangers associated with these issues to all members to devise and implement effective countermeasures.

Our youngsters vulnerable to games are our future that we need to make the utmost to keep them safe from dangers.
>>CORRECT
OR>> Our youngsters, who are vulnerable to the influence of games, represent our future. It is crucial that we make every effort to keep them safe from potential dangers.



¹øÈ£ Á¦¸ñ ±Û¾´ÀÌ °ø°³ »óÅ µî·ÏÀÏ Á¶È¸¼ö
138265 Homework À¯*¿¬ ¿Ï·á 2024-07-04 5
138264 What are some reasons why people enjoy watching romantic movies? ¹Ú*È£ ¿Ï·á 2024-07-04 502
138263 Homework ±è*´Ô ¿Ï·á 2024-07-04 632
138262 How do you understand ¡°Don¡¯t judge a book by its cover¡±? Are... Ȳ*Àº ¿Ï·á 2024-07-04 623
138261 Why the people want to move after retirement? Á¤*ÈÆ ¿Ï·á 2024-07-04 427
138260 What are the pros and cons of being in a nursing home? Do the... ±è*±Ô ¿Ï·á 2024-07-04 7
138259 Homework ±è*¼­ ¿Ï·á 2024-07-03 1
138258 Homework ±è*¿ì ¿Ï·á 2024-07-03 4
138257 homework ÀÌ*¼÷ ¿Ï·á 2024-07-03 624
138256 homework ÀÌ*¼÷ ¿Ï·á 2024-07-03 592
138255 2024.07.02 ³²*·Ê ¿Ï·á 2024-07-03 558
138254 homework ½É*Áø ¿Ï·á 2024-07-03 2
138253 How much walking do you do every day? What useful things could... ¹Ú*Àº ¿Ï·á 2024-07-03 766
138252 July 1st\'s homework ¾È*Èñ ¿Ï·á 2024-07-03 594
138251 Television or books È«*¿¬ ¿Ï·á 2024-07-03 7
138250 What kinds of street food are popular in Korea? What kinds of... ±è*±â ¿Ï·á 2024-07-03 559
138249 Why do some people lack clarity about their true life goals? ÀÌ*À± ¿Ï·á 2024-07-03 583
138248 Illness ÀÌ*±Ô ¿Ï·á 2024-07-03 711
138247 make it ¹Î*Á¤ ¿Ï·á 2024-07-03 2
138246 What is the most difficult part of studying English? ±Ç*Áö ¿Ï·á 2024-07-03 1

HOW TO USE IT?

[¸¶ÀÌÆäÀÌÁö > ¼ö¾÷ ³»¿ë º¸±â > ÇнÀ Ķ¸°´õ > ¿µÀÛ±³Á¤ ¹öÆ° Ŭ¸¯]

¼ö¾÷ Ƚ¼ö¸¸Å­ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀÌ »ý¼ºµÇ¸ç,
Áö³­ ³¯Â¥¿¡µµ °Ô½Ã ÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÁÖ5ȸ ¼ö¾÷ : ¿ù 20ȸ ÀÌ¿ë °¡´É
ÁÖ3ȸ ¼ö¾÷ : ¿ù 12ȸ ÀÌ¿ë °¡´É
ÁÖ2ȸ ¼ö¾÷ : ¿ù 08ȸ ÀÌ¿ë °¡´É
01
±³Á¤ ³»¿ëÀº ÃÖ´ë 1,000byte±îÁö ¿Ã¸± ¼ö ÀÖ½À´Ï´Ù.

÷ºÎ ÆÄÀÏÀº ¿øÈ°ÇÑ Ã·»èÀ» À§ÇÑ Âü°íÀÚ·á·Î »ç¿ëµÉ »Ó,
ÆÄÀÏ¿¡ ´ëÇÑ Ã·»èÀº ºÒ°¡´É ÇÕ´Ï´Ù.

¾÷·Îµå °¡´ÉÇÑ Ã·ºÎ ÆÄÀÏÀº ÃÖ´ë 2mb±îÁöÀ̸ç,
÷ºÎ ÇÒ ¼ö ÀÖ´Â ÆÄÀÏ Çü½ÄÀº ´ÙÀ½°ú °°½À´Ï´Ù.

¹®¼­ - PDF, TXT, DOCX,
À̹ÌÁö - JPEG, PNG, GIF
02
Àü¹® ºÐ¾ß¸¦ Á¦¿ÜÇÑ È¸¿ø´ÔÀÌ Á÷Á¢ ÀÛ¼ºÇÑ ±Û¸¸
÷»èÀÌ °¡´ÉÇϸç,

¿Ã·ÁÁֽŠ±ÛÀÇ °­»ç´Ô ÷»èÀº 24½Ã°£ À̳»¿¡
¿Ï·á µÇ´Â °ÍÀ» ¿øÄ¢À¸·Î ÇÏ°í ÀÖ½À´Ï´Ù.
03
ÇÏ·ç °Ô½Ã °¡´ÉÇÑ ±ÛÀº 3ȸ±îÁö À̸ç,
Á¾·áµÈ ¼ö¾÷ÀÇ ¿µÀÛ±³Á¤ °Ô½ÃÆÇÀº
ÀÌ¿ëÀÌ ¾î·Á¿î Á¡ ¾çÇØ ºÎŹ µå¸³´Ï´Ù.
04